import java.util.HashMap;
public class bom {
static {
try {
System.loadLibrary("CadExMTK");
} catch (UnsatisfiedLinkError e) {
System.err.println("Native code library failed to load.\n" + e);
System.exit(1);
}
}
public static void main(String[] args) {
String aKey = MTKLicenseKey.Value();
if (!LicenseManager.Activate(aKey)) {
System.out.println("Failed to activate Manufacturing Toolkit license.");
System.exit(1);
}
if (args.length != 1) {
System.out.println("Usage: " + " <input_file>, where:");
System.out.println(" <input_file> is a name of the file to be read");
System.exit(1);
}
String aSource = args[0];
Model aModel = new Model();
if (!new ModelReader().Read(new UTF16String(aSource), aModel)) {
System.out.println("Failed to read the file");
System.exit(1);
}
SceneGraphVisitor aVisitor = new SceneGraphVisitor();
aModel.Accept(aVisitor);
aVisitor.PrintCounts();
}
}
class SceneGraphVisitor extends ModelElementVisitor {
@Override
public void Apply(Part thePart) {
PrintName("Part", thePart.Name());
UpdateTable(thePart);
}
@Override
public boolean VisitEnter(Assembly theAssembly) {
PrintName("Assembly", theAssembly.Name());
UpdateTable(theAssembly);
++myNestingLevel;
return true;
}
@Override
public void VisitLeave(Assembly theAssembly) {
--myNestingLevel;
}
@Override
public boolean VisitEnter(Instance theInstance) {
PrintName("Instance", theInstance.Name());
++myNestingLevel;
return true;
}
@Override
public void VisitLeave(Instance theInstance) {
--myNestingLevel;
}
public void PrintCounts() {
System.out.println("Total:\nname | type | count");
for (HashMap.Entry<ModelElement, Integer> entry : mySGEMap.entrySet()) {
System.out.println(entry.getKey().Name() + " | " + PrintSGEType(entry.getKey()) + " | " + entry.getValue());
}
}
private void PrintName(String theElement, UTF16String theName) {
for (int i = 0; i < myNestingLevel; ++i) {
System.out.print("--- ");
}
if (!theName.IsEmpty()) {
System.out.println(theElement + ": " + theName);
} else {
System.out.println(theElement + ": <noname>");
}
}
private void UpdateTable(ModelElement theElement) {
if (mySGEMap.containsKey(theElement)) {
mySGEMap.put(theElement, (mySGEMap.get(theElement) + 1));
} else {
mySGEMap.put(theElement, 1);
}
}
private String PrintSGEType(ModelElement theElement) {
if (Part.CompareType(theElement)) {
return "Part";
} else if (Assembly.CompareType(theElement)) {
return "Assembly";
} else if (Instance.CompareType(theElement)) {
return "Instance";
}
return "Undefined";
}
private int myNestingLevel = 0;
private HashMap<ModelElement, Integer> mySGEMap = new HashMap<>();
}
Defines classes, types, enums, and functions related to topological entities and scene graph elements...
Contains classes, namespaces, enums, types, and global functions related to Manufacturing Toolkit.
Definition LicenseManager_LicenseError.hxx:30