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helpers/shape_processor.cs

Refer to the Model Explore Helper Implementation

// ****************************************************************************
// $Id$
//
// Copyright (C) 2008-2014, Roman Lygin. All rights reserved.
// Copyright (C) 2014-2025, CADEX. All rights reserved.
//
// This file is part of the Manufacturing Toolkit software.
//
// You may use this file under the terms of the BSD license as follows:
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// ****************************************************************************
using System;
using cadex;
namespace shape_processor
{
abstract class ShapeProcessor : ModelElementVoidVisitor
{
public override void Apply(Part thePart)
{
var aPartName = thePart.Name().IsEmpty() ? new UTF16String("noname") : thePart.Name();
var aBodyVec = thePart.Bodies();
if (aBodyVec.Count != 0)
{
// Looking for a suitable body
for (int i = 0; i < aBodyVec.Count; ++i)
{
Body aBody = aBodyVec[i];
var aShapeIt = new ShapeIterator(aBody);
while (aShapeIt.HasNext())
{
var aShape = aShapeIt.Next();
if (aShape.Type() == ShapeType.Solid)
{
Console.Write($"Part #{myPartIndex} [\"{aPartName}\"] - solid #{i} has:\n");
ProcessSolid(Solid.Cast(aShape));
}
else if (aShape.Type() == ShapeType.Shell)
{
Console.Write($"Part #{myPartIndex} [\"{aPartName}\"] - shell #{i} has:\n");
ProcessShell(Shell.Cast(aShape));
}
}
++myPartIndex;
}
}
}
public abstract void ProcessSolid(Solid theSolid);
public abstract void ProcessShell(Shell theShell);
private uint myPartIndex = 0;
}
abstract class SolidProcessor : ModelElementVoidVisitor
{
public override void Apply(Part thePart)
{
var aPartName = thePart.Name().IsEmpty() ? new UTF16String ("noname") : thePart.Name();
var aBodyVec = thePart.Bodies();
if (aBodyVec.Count != 0)
{
// Looking for a suitable body
for (int i = 0; i < aBodyVec.Count; ++i)
{
Body aBody = aBodyVec[i];
var aShapeIt = new ShapeIterator(aBody);
while (aShapeIt.HasNext())
{
var aShape = aShapeIt.Next();
if (aShape.Type() == ShapeType.Solid)
{
Console.Write ($"Part #{myPartIndex} [\"{aPartName}\"] - solid #{i} has:\n");
ProcessSolid(Solid.Cast(aShape));
}
}
++myPartIndex;
}
}
}
public abstract void ProcessSolid(Solid theSolid);
private uint myPartIndex = 0;
}
}
UTF16String Name() const
Returns a name.
Definition ModelElement.cxx:55
Element visitor with empty implementation.
Definition ModelElementVisitor.hxx:64
Defines a leaf node in the scene graph hiearchy.
Definition Part.hxx:34
Iterates over subshapes in a shape.
Definition ShapeIterator.hxx:32
Defines a connected set of faces.
Definition Shell.hxx:32
Defines a topological solid.
Definition Solid.hxx:32
Defines a Unicode (UTF-16) string wrapping a standard string.
Definition UTF16String.hxx:30
bool IsEmpty() const
Returns true if the string is empty.
Definition UTF16String.cxx:337
Defines classes, types, enums, and functions related to topological entities and scene graph elements...
ShapeType
Defines shape type.
Definition ShapeType.hxx:27
Defines classes, namespaces, enums, types, and global functions related to Manufacturing Toolkit.
Definition LicenseManager_LicenseError.hxx:30