import cadex.Collections.*;
abstract class ShapeProcessor extends ModelElementVoidVisitor {
public void Apply(Part thePart) {
String aPartName = thePart.Name().IsEmpty() ? "noname" : thePart.Name().Data();
BodyList aBodyList = thePart.Bodies();
for (int i = 0; i < aBodyList.size(); ++i) {
Body aBody = aBodyList.get(i);
ShapeIterator aShapeIt = new ShapeIterator(aBody);
while (aShapeIt.HasNext()) {
Shape aShape = aShapeIt.Next();
if (aShape.Type() == ShapeType.Solid) {
System.out.format("Part #%d [\"%s\"] - solid #%d has:\n", myPartIndex, aPartName, i);
ProcessSolid(Solid.Cast(aShape));
} else if (aShape.Type() == ShapeType.Shell) {
System.out.format("Part #%d [\"%s\"] - shell #%d has:\n", myPartIndex, aPartName, i);
ProcessShell(Shell.Cast(aShape));
}
}
}
++myPartIndex;
}
public abstract void ProcessSolid(Solid theSolid);
public abstract void ProcessShell(Shell theShell);
private long myPartIndex = 0;
}
abstract class SolidProcessor extends ModelElementVoidVisitor {
public void Apply(Part thePart) {
String aPartName = thePart.Name().IsEmpty() ? "noname" : thePart.Name().Data();
BodyList aBodyList = thePart.Bodies();
for (int i = 0; i < aBodyList.size(); ++i) {
Body aBody = aBodyList.get(i);
ShapeIterator aShapeIt = new ShapeIterator(aBody);
while (aShapeIt.HasNext()) {
Shape aShape = aShapeIt.Next();
if (aShape.Type() == ShapeType.Solid) {
System.out.format("Part #%d [\"%s\"] - solid #%d has:\n", myPartIndex, aPartName, i);
ProcessSolid(Solid.Cast(aShape));
}
}
}
++myPartIndex;
}
public abstract void ProcessSolid(Solid theSolid);
private long myPartIndex = 0;
}
abstract class SolidAndMeshProcessor extends ModelElementVoidVisitor {
public void Apply(Part thePart) {
String aPartName = thePart.Name().IsEmpty() ? "noname" : thePart.Name().ToString();
myShapeIndex = 0;
BodyList aBodyList = thePart.Bodies();
for (Body aBody : aBodyList) {
if (MeshBody.CompareType(aBody)) {
ProcessMeshBody(MeshBody.Cast(aBody), aPartName);
} else if (SolidBody.CompareType(aBody)) {
System.out.format("Part #%d [\"%s\"] - solid #%d has:\n", myPartIndex, aPartName, myShapeIndex);
ProcessSolid(SolidBody.Cast(aBody).Solid(), aPartName);
myShapeIndex++;
}
}
++myPartIndex;
}
public abstract void ProcessSolid(Solid theSolid, String thePartName);
public abstract void ProcessITS(IndexedTriangleSet theITS, String thePartName);
private void ProcessMeshBody(MeshBody theMeshBody, String thePartName) {
MeshShapeList aShapeList = theMeshBody.Shapes();
for (MeshShape aMeshShape : aShapeList) {
if (IndexedTriangleSet.CompareType(aMeshShape)) {
System.out.format("Part #%d [\"%s\"] - ITS #%d has:\n", myPartIndex, thePartName, myShapeIndex);
ProcessITS(IndexedTriangleSet.Cast(aMeshShape), thePartName);
myShapeIndex++;
}
}
}
protected long myPartIndex = 0;
protected long myShapeIndex = 0;
}
Defines classes, types, enums, and functions related to topological entities and scene graph elements...
The mtk namespace is intended to become the primary namespace for MTK and replace direct use of the c...
Definition LicenseError.hxx:27
Contains classes, namespaces, enums, types, and global functions related to Manufacturing Toolkit.
Definition LicenseError.hxx:27