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exploring/bom/Program.cs
Refer to the Bill of Materials (BOM) Example.
// ****************************************************************************
//
// Copyright (C) 2008-2014, Roman Lygin. All rights reserved.
// Copyright (C) 2014-2026, CADEX. All rights reserved.
//
// This file is part of the Manufacturing Toolkit software.
//
// You may use this file under the terms of the BSD license as follows:
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// ****************************************************************************
using cadex;
using cadex.mtk;
using System;
using System.Collections.Generic;
namespace bom
{
class Program
{
static int Main(string[] args)
{
if (args.Length != 1)
{
Console.WriteLine("Usage: " +
$"{System.Reflection.Assembly.GetExecutingAssembly().Location} <input_file>, where:");
Console.WriteLine($" <input_file> is a name of the file to be read");
Console.WriteLine($"");
return 1;
}
string aKey = MTKLicenseKey.Value();
if (!LicenseHelper.SetupRuntimeKey())
{
return 1;
}
try
{
LicenseManager.Activate(aKey);
}
catch (LicenseError theException)
{
LicenseManager.Deactivate();
Console.WriteLine("Failed to activate Manufacturing Toolkit license: " + theException.what());
return 1;
}
string aSource = args[0];
// Load the model
Model aModel = new Model();
if (!new ModelReader().Read(new UTF16String(aSource), aModel))
{
Console.WriteLine("Failed to read the file " + aSource);
LicenseManager.Deactivate();
return 1;
}
// Create a Counter
SceneGraphVisitor aCounter = new SceneGraphVisitor();
aModel.Accept(aCounter);
aCounter.PrintCounts();
LicenseManager.Deactivate();
return 0;
}
}
class SceneGraphVisitor : ModelElementVisitor
{
public SceneGraphVisitor()
{
myNestingLevel = 0;
margin = 0;
}
public void PrintCounts()
{
Console.WriteLine("Total:");
Console.WriteLine("\t{0,8:c}", "name".PadRight(margin, ' ') + " | " + "type".PadRight(margin, ' ') + " | count");
foreach (KeyValuePair<ModelElement, int> i in mySGEMap)
{
Console.WriteLine("\t{0,8:c}", i.Key.Name().ToString().PadRight(margin, ' ') + " | " + PrintSGEType(i.Key).PadRight(margin, ' ') + " | " + i.Value);
}
}
public override void Apply(Part thePart)
{
PrintName("Part", thePart.Name());
UpdateTable(thePart);
}
public override bool VisitEnter(Assembly theAssembly)
{
PrintName("Assembly", theAssembly.Name());
UpdateTable(theAssembly);
++myNestingLevel;
return true;
}
public override bool VisitEnter(Instance theInstance)
{
PrintName("Instance", theInstance.Name());
++myNestingLevel;
return true;
}
public override void VisitLeave(Assembly theAssembly)
{
--myNestingLevel;
}
public override void VisitLeave(Instance theInstance)
{
--myNestingLevel;
}
private void PrintName(string theModelElement, UTF16String theName)
{
for (int i = 0; i < myNestingLevel; ++i)
{
Console.Write("--- ");
}
if (!theName.IsEmpty())
{
Console.WriteLine(theModelElement + ": " + theName);
}
else
{
Console.WriteLine(theModelElement + ": <noname>");
}
// Calculating spacing for output table columns
margin = Math.Max(margin, (int)theName.Length());
}
private void UpdateTable(ModelElement theModelElement)
{
if (!mySGEMap.ContainsKey(theModelElement))
{
mySGEMap.Add(theModelElement, 1);
}
else
{
++mySGEMap[theModelElement];
}
}
private string PrintSGEType(ModelElement theElement)
{
if (Part.CompareType(theElement))
{
return "Part";
}
else if (Assembly.CompareType(theElement))
{
return "Assembly";
}
else if (Instance.CompareType(theElement))
{
return "Instance";
}
return "Undefined";
}
private int margin; // This variable used only for formating output table
private Dictionary<ModelElement, int> mySGEMap = new Dictionary<ModelElement, int>();
private int myNestingLevel;
}
}
Defines classes, types, enums, and functions related to topological entities and scene graph elements...
The mtk namespace is intended to become the primary namespace for MTK and replace direct use of the c...
Contains classes, namespaces, enums, types, and global functions related to Manufacturing Toolkit.