using System;
namespace drawings
{
class Program
{
static void ExploreSheet(Sheet theSheet)
{
Sheet.ViewIterator aViewIt = new Sheet.ViewIterator(theSheet);
uint aViewCounter = 0;
while (aViewIt.HasNext())
{
View aView = aViewIt.Next();
Console.WriteLine("---- View <" + aViewCounter + ">");
DrawingElementVisitor aVisitor = new DrawingElementVisitor();
aView.Accept(aVisitor);
aViewCounter++;
}
}
static void ExploreDrawing(Drawing theDrawing)
{
Drawing.SheetIterator aSheetIt = new Drawing.SheetIterator(theDrawing);
uint aSheetCounter = 0;
while(aSheetIt.HasNext())
{
Sheet aSheet = aSheetIt.Next();
Console.WriteLine("-- Sheet <" + aSheetCounter + ">");
ExploreSheet(aSheet);
aSheetCounter++;
}
}
static int Main(string[] args)
{
string aKey = MTKLicenseKey.Value();
if (!LicenseManager.Activate(aKey))
{
Console.WriteLine("Failed to activate Manufacturing Toolkit license.");
return 1;
}
if (args.Length != 1)
{
Console.WriteLine("Usage: " +
$"{System.Reflection.Assembly.GetExecutingAssembly().Location} <input_file>, where:");
Console.WriteLine($" <input_file> is a name of the file to be read");
Console.WriteLine($"");
return 1;
}
string aSource = args[0];
ModelReaderParameters aReaderParameters = new ModelReaderParameters();
aReaderParameters.SetReadDrawing(true);
ModelReader aReader = new ModelReader();
aReader.SetParameters(aReaderParameters);
Model aModel = new Model();
if (!aReader.Read(new UTF16String(aSource), aModel))
{
Console.WriteLine("Failed to read the file " + aSource);
return 1;
}
Drawing aDrawing = aModel.Drawing();
if (aDrawing.IsNull())
{
Console.WriteLine("The model doesn't contain a drawing");
return 1;
}
Console.WriteLine("Drawing \"" + aModel.Name() + "\":");
ExploreDrawing(aDrawing);
return 0;
}
}
class DrawingElementVisitor : ElementVoidVisitor
{
public override void Apply(CurveSet theElement)
{
Console.WriteLine("------- CurveSet <" + myCurveSetCounter + ">");
Console.WriteLine("--------- number of curves: " + theElement.NumberOfCurves());
myCurveSetCounter++;
}
public override void Apply(Hatch theElement)
{
Console.WriteLine("------- Hatch <" + myHatchCounter + ">");
Console.WriteLine("--------- number of contours: " + theElement.NumberOfContours());
uint aNumberOfCurves = 0;
for (uint i = 0; i < theElement.NumberOfContours(); ++i)
{
aNumberOfCurves += theElement.Contour(i).NumberOfCurves();
}
Console.WriteLine("--------- number of curves: " + aNumberOfCurves);
Console.WriteLine("--------- pattern: " + PatternToString (theElement.Pattern()));
Console.WriteLine("--------- angle: " + theElement.Angle());
Console.WriteLine("--------- scale: " + theElement.Scale());
myHatchCounter++;
}
public override void Apply(Text theElement)
{
Console.WriteLine("------- Text <" + myTextCounter + ">");
Console.WriteLine("--------- text: \"" + theElement.GetText() + "\"");
Console.WriteLine("--------- origin: " + PointToString(theElement.TextOrigin()));
Console.WriteLine("--------- rotation: " + theElement.TextProperties().Rotation());
Console.WriteLine("--------- font size: " + theElement.FontSize());
myTextCounter++;
}
private String PointToString(Point2d thePoint)
{
return "(" + thePoint.X() + "; " + thePoint.Y() + ")";
}
public String PatternToString(Hatch.PatternType thePattern)
{
switch (thePattern)
{
case Hatch.PatternType.Solid: return "Solid";
case Hatch.PatternType.ANSI_31: return "ANSI 31";
case Hatch.PatternType.ANSI_32: return "ANSI 32";
case Hatch.PatternType.ANSI_33: return "ANSI 33";
case Hatch.PatternType.ANSI_34: return "ANSI 34";
case Hatch.PatternType.ANSI_35: return "ANSI 35";
case Hatch.PatternType.ANSI_36: return "ANSI 36";
case Hatch.PatternType.ANSI_37: return "ANSI 37";
case Hatch.PatternType.ANSI_38: return "ANSI 38";
case Hatch.PatternType.ISO_02: return "ISO 02";
case Hatch.PatternType.ISO_03: return "ISO 03";
case Hatch.PatternType.ISO_04: return "ISO 04";
case Hatch.PatternType.ISO_05: return "ISO 05";
case Hatch.PatternType.ISO_06: return "ISO 06";
case Hatch.PatternType.ISO_07: return "ISO 07";
case Hatch.PatternType.ISO_08: return "ISO 08";
case Hatch.PatternType.ISO_09: return "ISO 09";
case Hatch.PatternType.ISO_10: return "ISO 10";
case Hatch.PatternType.ISO_11: return "ISO 11";
case Hatch.PatternType.ISO_12: return "ISO 12";
case Hatch.PatternType.ISO_13: return "ISO 13";
case Hatch.PatternType.ISO_14: return "ISO 14";
case Hatch.PatternType.ISO_15: return "ISO 15";
default: return "Other";
}
}
private uint myCurveSetCounter = 0;
private uint myHatchCounter = 0;
private uint myTextCounter = 0;
}
}
Contains classes, types and enums related to drawings.
Contains classes, types, enums, and functions related to geometric entities.
Defines classes, types, enums, and functions related to topological entities and scene graph elements...
Contains classes, namespaces, enums, types, and global functions related to Manufacturing Toolkit.