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helpers/shape_processor.cs
Refer to the Model Explore Helper Implementation
// ****************************************************************************
//
// Copyright (C) 2008-2014, Roman Lygin. All rights reserved.
// Copyright (C) 2014-2026, CADEX. All rights reserved.
//
// This file is part of the Manufacturing Toolkit software.
//
// You may use this file under the terms of the BSD license as follows:
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// ****************************************************************************
using System;
using cadex;
using cadex.mtk;
namespace shape_processor
{
abstract class ShapeProcessor : ModelElementVoidVisitor
{
public override void Apply(Part thePart)
{
var aPartName = thePart.Name().IsEmpty() ? new UTF16String("noname") : thePart.Name();
var aBodyVec = thePart.Bodies();
if (aBodyVec.Count != 0)
{
// Looking for a suitable body
for (int i = 0; i < aBodyVec.Count; ++i)
{
Body aBody = aBodyVec[i];
var aShapeIt = new ShapeIterator(aBody);
foreach (var aShape in aShapeIt)
{
if (aShape.Type() == ShapeType.Solid)
{
Console.Write($"Part #{myPartIndex} [\"{aPartName}\"] - solid #{i} has:\n");
ProcessSolid(Solid.Cast(aShape));
}
else if (aShape.Type() == ShapeType.Shell)
{
Console.Write($"Part #{myPartIndex} [\"{aPartName}\"] - shell #{i} has:\n");
ProcessShell(Shell.Cast(aShape));
}
}
}
}
++myPartIndex;
}
public abstract void ProcessSolid(Solid theSolid);
public abstract void ProcessShell(Shell theShell);
private uint myPartIndex = 0;
}
abstract class SolidProcessor : ModelElementVoidVisitor
{
public override void Apply(Part thePart)
{
var aPartName = thePart.Name().IsEmpty() ? new UTF16String("noname") : thePart.Name();
var aBodyVec = thePart.Bodies();
if (aBodyVec.Count != 0)
{
// Looking for a suitable body
for (int i = 0; i < aBodyVec.Count; ++i)
{
Body aBody = aBodyVec[i];
var aShapeIt = new ShapeIterator(aBody);
foreach (var aShape in aShapeIt)
{
if (aShape.Type() == ShapeType.Solid)
{
Console.Write($"Part #{myPartIndex} [\"{aPartName}\"] - solid #{i} has:\n");
ProcessSolid(Solid.Cast(aShape));
}
}
}
}
++myPartIndex;
}
public abstract void ProcessSolid(Solid theSolid);
private uint myPartIndex = 0;
}
abstract class SolidAndMeshProcessor : ModelElementVoidVisitor
{
public override void Apply(Part thePart)
{
string aPartName = thePart.Name().IsEmpty() ? "noname" : thePart.Name().ToString();
int aShapeIndex = 0;
var aBodyVec = thePart.Bodies();
foreach (var aBody in aBodyVec)
{
if(MeshBody.CompareType(aBody))
{
ProcessMeshBody(MeshBody.Cast(aBody), aPartName, ref aShapeIndex);
} else if(SolidBody.CompareType(aBody))
{
Console.Write($"Part #{myPartIndex} [\"{aPartName}\"] - solid #{aShapeIndex} has:\n");
ProcessSolid(SolidBody.Cast(aBody).Solid(), aPartName, aShapeIndex++);
}
}
++myPartIndex;
}
public abstract void ProcessSolid(Solid theSolid, string thePartName, int theShapeIndex);
public abstract void ProcessITS(IndexedTriangleSet theITS, string thePartName, int theShapeIndex);
private void ProcessMeshBody(MeshBody theMeshBody, string thePartName, ref int theShapeIndex)
{
var aMeshShapes = theMeshBody.Shapes();
foreach (var aShape in aMeshShapes)
{
if(IndexedTriangleSet.CompareType(aShape))
{
Console.Write($"Part #{myPartIndex} [\"{thePartName}\"] #{theShapeIndex}:\n");
ProcessITS(IndexedTriangleSet.Cast(aShape), thePartName, theShapeIndex++);
}
}
}
protected uint myPartIndex = 0;
}
}
Defines classes, types, enums, and functions related to topological entities and scene graph elements...
The mtk namespace is intended to become the primary namespace for MTK and replace direct use of the c...
Contains classes, namespaces, enums, types, and global functions related to Manufacturing Toolkit.