#ifndef _ShapeProcessor_HeaderFile
#define _ShapeProcessor_HeaderFile
#include <cadex/Base/UTF16String.hxx>
#include <cadex/ModelData/Body.hxx>
#include <cadex/ModelData/Model.hxx>
#include <cadex/ModelData/Part.hxx>
#include <cadex/ModelData/Shell.hxx>
#include <cadex/ModelData/Solid.hxx>
#include <cadex/WallThickness_Data.hxx>
#include <iostream>
using namespace std;
class ShapeProcessor : public ModelData::ModelElementVoidVisitor
{
public:
void operator() (const ModelData::Part& thePart) override
{
auto aPartName = thePart.Name().IsEmpty() ? "noname" : thePart.Name();
size_t aBodyNumber = 0;
const auto& aBodies = thePart.Bodies();
for (const auto& aBody : aBodies) {
ModelData::ShapeIterator aShapeIt (aBody);
while (aShapeIt.HasNext()) {
const auto& aShape = aShapeIt.Next();
if (aShape.Type() == ModelData::ShapeType::Solid) {
cout << "Part #" << myPartIndex << " [\"" << aPartName << "\"] - solid #" << std::to_string (aBodyNumber) << " has:" << endl;
ProcessSolid (ModelData::Solid::Cast (aShape));
} else if (aShape.Type() == ModelData::ShapeType::Shell) {
cout << "Part #" << myPartIndex << " [\"" << aPartName << "\"] - shell #" << std::to_string (aBodyNumber) << " has:" << endl;
ProcessShell (ModelData::Shell::Cast (aShape));
}
}
++aBodyNumber;
}
++myPartIndex;
}
virtual void ProcessSolid (const ModelData::Solid& theSolid) = 0;
virtual void ProcessShell (const ModelData::Shell& theShell) = 0;
private:
size_t myPartIndex = 0;
};
class SolidProcessor : public ModelData::ModelElementVoidVisitor
{
public:
void operator() (const ModelData::Part& thePart) override
{
auto aPartName = thePart.Name().IsEmpty() ? "noname" : thePart.Name();
size_t aBodyNumber = 0;
const auto& aBodies = thePart.Bodies();
for (const auto& aBody : aBodies) {
ModelData::ShapeIterator aShapeIt (aBody);
while (aShapeIt.HasNext()) {
const auto& aShape = aShapeIt.Next();
if (aShape.Type() == ModelData::ShapeType::Solid) {
cout << "Part #" << myPartIndex << " [\"" << aPartName << "\"] - solid #" << std::to_string (aBodyNumber++) << " has:" << endl;
ProcessSolid (ModelData::Solid::Cast (aShape));
}
}
}
++myPartIndex;
}
virtual void ProcessSolid (const ModelData::Solid& theSolid) = 0;
private:
size_t myPartIndex = 0;
};
class SolidAndMeshProcessor : public ModelData::ModelElementVoidVisitor
{
public:
void operator() (const ModelData::Part& thePart) override
{
auto aPartName = thePart.Name().IsEmpty() ? "noname" : thePart.Name();
size_t aBodyNumber = 0;
const auto& aBodies = thePart.Bodies();
for (const auto& aBody : aBodies) {
ModelData::ShapeIterator aShapeIt (aBody);
while (aShapeIt.HasNext()) {
const auto& aShape = aShapeIt.Next();
if (aShape.Type() == ModelData::ShapeType::Solid) {
cout << "Part #" << myPartIndex << " [\"" << aPartName << "\"] - solid #" << std::to_string (aBodyNumber++) << " has:" << endl;
ProcessSolid (ModelData::Solid::Cast (aShape), aPartName, aBodyNumber);
}
}
}
++myPartIndex;
}
virtual void ProcessSolid (const ModelData::Solid& theSolid,
const UTF16String& thePartName, size_t theShapeIndex) = 0;
protected:
size_t myPartIndex = 0;
};
#endif
Contains classes, namespaces, enums, types, and global functions related to Manufacturing Toolkit.