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meshing/mesh_generation/Program.cs

Refer to the Mesh Generation Example.

// ****************************************************************************
// $Id$
//
// Copyright (C) 2008-2014, Roman Lygin. All rights reserved.
// Copyright (C) 2014-2025, CADEX. All rights reserved.
//
// This file is part of the Manufacturing Toolkit software.
//
// You may use this file under the terms of the BSD license as follows:
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// ****************************************************************************
using cadex;
using System;
using cadex.Collections;
namespace mesh_generation
{
internal class Program
{
class FirstFaceGetter : ModelElementVoidVisitor
{
public override void Apply(Part thePart)
{
if (myFace == null)
{
ExploreBRep(thePart.Bodies());
}
}
public Face FirstFace()
{
return myFace;
}
private void ExploreBRep(BodyList theBodies)
{
foreach (var aBody in theBodies)
{
ShapeIterator aFaceIt = new ShapeIterator(aBody, ShapeType.Face);
if (aFaceIt.HasNext())
{
var aFirstShape = aFaceIt.Next();
var aFirstFace = Face.Cast(aFirstShape);
myFace = aFirstFace;
break;
}
}
}
Face myFace;
};
static void PrintFaceTriangulationInfo(Face theFace)
{
IndexedTriangleSet anITS = theFace.Triangulation();
Console.WriteLine("Face triangulation contains " + anITS.NumberOfTriangles() + " triangles.");
uint aNumberOfTrianglesToPrint = Math.Min(4, anITS.NumberOfTriangles());
for (uint i = 0; i < aNumberOfTrianglesToPrint; ++i)
{
Console.WriteLine("Triangle index " + i + " with vertices: ");
for (uint j = 0; j < 3; ++j)
{
var aVertexIndex = anITS.TriangleVertexIndex(i, j);
Console.Write(" Vertex index " + aVertexIndex + " with coords (");
var aPoint = anITS.TriangleVertex(i, j);
Console.Write("X: " + aPoint.X() + ", ");
Console.Write("Y: " + aPoint.Y() + ", ");
Console.WriteLine("Z: " + aPoint.Z() + ")");
}
}
}
static int Main(string[] args)
{
string aKey = MTKLicenseKey.Value();
// Activate the license (aKey must be defined in mtk_license.cs)
if (!LicenseManager.Activate(aKey))
{
Console.WriteLine("Failed to activate Manufacturing Toolkit license.");
return 1;
}
// Get the input
if (args.Length != 1)
{
Console.WriteLine("Usage: " + System.Reflection.Assembly.GetExecutingAssembly().Location + " <input_file>, where:");
Console.WriteLine(" <input_file> is a name of the file to be read");
return 1;
}
UTF16String aSource = new UTF16String(args[0]);
Model aModel = new Model();
ModelReader aReader = new ModelReader();
if (!aReader.Read(aSource, aModel))
{
Console.WriteLine("Failed to read the file " + aSource);
return 1;
}
// Set up mesher and parameters:
MeshGeneratorParameters aParam = new MeshGeneratorParameters();
aParam.SetAngularDeflection(Math.PI * 10 / 180);
aParam.SetChordalDeflection(0.003);
MeshGenerator aMesher = new MeshGenerator(aParam);
aMesher.Generate(aModel);
FirstFaceGetter aVisitor = new FirstFaceGetter();
aModel.Accept(aVisitor);
Face aFace = aVisitor.FirstFace();
PrintFaceTriangulationInfo(aFace);
return 0;
}
}
}
Contains classes, and functions related to model processing.
Defines classes, types, enums, and functions related to topological entities and scene graph elements...
Contains classes, namespaces, enums, types, and global functions related to Manufacturing Toolkit.