new PhongMaterial(
ambientColor,diffuseColor,specularColor,emissionColor,shininess?,opacity?):PhongMaterial
Color = ...
Ambient color.
Color = ...
Diffuse color.
Color = ...
Specular color.
Color = ...
Emissive color.
number
Shininess value.
number
Material opacity.
ambientColor:
Color
Ambient color.
diffuseColor:
Color
Diffuse color.
emissionColor:
Color
Emissive color.
specularColor:
Color
Specular color.
get id():
bigint
Returns object id.
bigint
get opacity():
number
Returns material opacity.
number
set opacity(
opacity):void
Sets material opacity. Value should be in [0, 1] range.
number
Opacity.
void
get shininess():
number
Returns material shininess.
number
set shininess(
shininess):void
Sets material shininess. Value should be in [0, 128] range.
number
Shininess.
void
clone():
PhongMaterial
Creates new PhongMaterial same as this.
copy(
other):this
Copies the components of the other material to this.
Copied object.
this