new Vector2d(
x?,y?):Vector2d
number
X coordinate of 2D vector.
number
Y coordinate of 2D vector.
get x():
number
Returns x coordinate of 2D vector.
number
set x(
x):void
Sets x coordinate of 2D vector.
number
X coordinate.
void
get y():
number
Returns y coordinate of 2D vector.
number
set y(
y):void
Sets y coordinate of 2D vector.
number
Y coordinate.
void
add(
other):this
Adds other vector coordinates to this vector coordinates.
Other vector.
this
added(
other):Vector2d
Returns new Vector2d object with coordinates received by performing a add() operation to this object.
Other vector.
angle(
other):number
Returns angle between this and other vectors.
Other vector.
number
clone():
Vector2d
Creates new Vector object with coordinates same as this.
copy(
other):this
Copies the coordinates of the other vector to this.
Copied object.
this
crossed(
other):number
Returns cross product of this and other vectors.
Other vector.
number
divide(
scalar):this
Divide this vector coordinates by scalar value.
number
Scalar value.
this
divided(
scalar):Vector2d
Returns new Vector2d object with coordinates received by performing a divide() operation to this object.
number
Scalar value.
dot(
other):number
Returns dot product of this and other vector.
Other vector.
number
isEqual(
other,tolerance?):boolean
Returns true if other vector coordinates are equal to this vector coordinated within provided tolerance (1e-7 by default). Returns false otherwise.
Other 2D vector.
number
Coordinates comparison tolerance;
boolean
isNormal(
other,tolerance?):boolean
Returns true if other vector is perpendicular to this within provided tolerance (1e-7 by default).
Other vector.
number
boolean
isOpposite(
other,tolerance?):boolean
Returns true if other vector is opposite to this within provided tolerance (1e-7 by default).
Other vector.
number
boolean
isParallel(
other,tolerance?):boolean
Returns true if other vector is parallel to this within provided tolerance (1e-7 by default).
Other vector.
number
boolean
length():
number
Returns length of the vector.
number
multiplied(
other):Vector2d
Returns new Vector2d object with coordinates received by performing a multiply() operation to this object.
Other vector.
multiplied(
matrix):Vector2d
Returns new Vector2d object with coordinates received by performing a multiply() operation to this object.
2D matrix.
multiplied(
scalar):Vector2d
Returns new Vector2d object with coordinates received by performing a multiply() operation to this object.
number
Scalar value.
multiply(
other):this
Multiplies this vector coordinates with other vector coordinates.
Other vector.
this
multiply(
matrix):this
Multiplies this vector coordinates with 2D matrix.
2D matrix.
this
multiply(
scalar):this
Multiplies this vector coordinates with scalar value.
number
Scalar value.
this
normalize():
this
Normalizes coordinates of this vector.
this
normalized():
Vector2d
Returns new Vector2d object with normalized coordinates of this vector.
reverse():
this
Reverses coordinates of this vector.
this
reversed():
Vector2d
Returns new Vector2d object with coordinates received by performing a reverse() operation to this object.
setCoord(
x?,y?):this
Sets x and y coordinates of this object.
number
X coordinate of 2D vector.
number
Y coordinate of 2D vector.
this
setX(
x):this
Sets x coordinate of 2D vector.
number
X coordinate.
this
setY(
y):this
Sets y coordinate of 2D vector.
number
Y coordinate.
this
subtract(
other):this
Subtracts other vector coordinates from this vector coordinates.
Other vector.
this
subtracted(
other):Vector2d
Returns new Vector2d object with coordinates received by performing a subtract() operation to this object.
Other vector.
toJSON():
BaseXY
Returns JSON representation of this vector.
toString(
precision):string
Returns string representation of this vector with provided precision (3 by default).
number = 3
Precision.
string
transform(
transformation):this
Transforms coordinates of this vector according to transformation.
Transformation.
this
transformed(
transformation):Vector2d
Returns new Vector2d object with coordinates received by performing a transform() operation to this object.
Transformation.
staticfromPoints(start,end):Vector2d
Creates new Vector2d object from two points that represents start and end points of the vector.
Start point.
End point.
staticfromXY(xy):Vector2d
Creates new Vector2d object from object implementing BaseXY interface.
Object implementing BaseXY interface.