Defines a polygonal shape consisting of triangles. More...
#include <cadex/ModelData/IndexedTriangleSet.hxx>
Inherits cadex::ModelData::PolyShape.
Public Types | |
typedef Geom::Point | VertexType |
typedef Geom::Vector | NormalType |
typedef std::vector< VertexType > | VertexVecType |
typedef std::vector< NormalType > | NormalVecType |
typedef std::vector< int > | IndexVecType |
Public Member Functions | |
IndexedTriangleSet () | |
Constructor. | |
bool | AddTriangles (const VertexVecType &theVertices, const IndexVecType &theVertexIndices) |
Adds triangles. | |
bool | AddTriangles (const VertexVecType &theVertices, const IndexVecType &theVertexIndices, const NormalVecType &theNormals, const IndexVecType &theNormalIndices) |
Adds triangles. | |
bool | AddTriangles (const IndexedTriangleSet &theTriangleSet) |
Adds triangles from theTriangleSet. | |
const VertexType & | Vertex (int theIndex) const |
Returns a vertex. | |
size_t | NumberOfVertices () const |
Returns a number of vertices. | |
bool | HasNormals () const |
Returns true if the triangle set has explicitly defined normals. | |
const NormalType & | Normal (int theIndex) const |
Returns a normal. | |
size_t | NumberOfNormals () const |
Returns a number of normals. | |
const VertexType & | TriangleVertex (size_t theTriangleIndex, size_t theVertexSlot) const |
Returns a vertex of a triangle. | |
int | TriangleVertexIndex (size_t theTriangleIndex, size_t theVertexSlot) const |
Returns a vertex index in a triangle. | |
const NormalType & | TriangleVertexNormal (size_t theTriangleIndex, size_t theVertexSlot) const |
Returns a normal at vertex in a triangle. | |
int | TriangleVertexNormalIndex (size_t theTriangleIndex, size_t theVertexSlot) const |
Returns a normal index for vertex in a triangle. | |
NormalType | TriangleNormal (size_t theTriangleIndex) const |
Returns a normal of a triangle. | |
size_t | NumberOfTriangles () const |
Returns a number of triangles. | |
Static Public Member Functions | |
static bool | CompareType (const BaseObject &theObject) |
Defines a polygonal shape consisting of triangles.
Triangles are defined via array of unique vertices and triplets of indices in this array. This is to describe connectivity and to reduce data required to describe a triangle set.
The triangle set can optionally contain normals which are defined per each vertex. Normals also use indexing in the same manner as vertices.
A triangle set can be constructed using AddTriangles(), supplying unique vertices and indices describing triangles, for instance:
The user must ensure data consistency so that the number of normals is equal to number of added vertices. Otherwise, triangles won't be added.
Data can be queried using the rank number of triangle and a vertex slot (0 to 2), for instance:
Coordinate and normal indices into respective arrays of unique values can be queried using TriangleVertexIndex() and TriangleVertexNormalIndex() respectively.
|
inline |
Constructor.
Creates not initialized object, for which IsNull() returns true.
bool cadex::ModelData::IndexedTriangleSet::AddTriangles | ( | const VertexVecType & | theVertices, |
const IndexVecType & | theVertexIndices ) |
Adds triangles.
The number of values in theVertexIndices must be a multiple of three, since each triplet defines a triangle.
Returns true if the triangles were successfully added and false otherwise.
bool cadex::ModelData::IndexedTriangleSet::AddTriangles | ( | const VertexVecType & | theVertices, |
const IndexVecType & | theVertexIndices, | ||
const NormalVecType & | theNormals, | ||
const IndexVecType & | theNormalIndices ) |
Adds triangles.
The number of values in theVertexIndices and theNormalIndices must be the same and a multiple of three, since each triple defines a vertex and vertex normal of a triangle, respectively.
Returns true if the triangles were successfully added and false otherwise.
bool cadex::ModelData::IndexedTriangleSet::HasNormals | ( | ) | const |
Returns true if the triangle set has explicitly defined normals.
const IndexedTriangleSet::NormalType & cadex::ModelData::IndexedTriangleSet::Normal | ( | int | theIndex | ) | const |
Returns a normal.
theIndex must be in the range [0, NumberOfNormals()-1]. Otherwise the result is undefined.
IndexedTriangleSet::NormalType cadex::ModelData::IndexedTriangleSet::TriangleNormal | ( | size_t | theTriangleIndex | ) | const |
Returns a normal of a triangle.
theTriangleIndex must be in the range [0, NumberOfTriangles()-1]. Otherwise the result is undefined.
The normal is calculated on the fly based on the vertices of the triangle.
In case of a degenerate triangle the zero vector will be returned.
const IndexedTriangleSet::VertexType & cadex::ModelData::IndexedTriangleSet::TriangleVertex | ( | size_t | theTriangleIndex, |
size_t | theVertexSlot ) const |
Returns a vertex of a triangle.
theTriangleIndex must be in the range [0, NumberOfTriangles()-1]. Otherwise the result is undefined. theVertexSlot must be in the range [0, 2]. Otherwise the result is undefined.
int cadex::ModelData::IndexedTriangleSet::TriangleVertexIndex | ( | size_t | theTriangleIndex, |
size_t | theVertexSlot ) const |
Returns a vertex index in a triangle.
theTriangleIndex must be in the range [0, NumberOfTriangles()-1]. theVertexSlot must be in the range [0, 2].
If the vertex index was not found -1 will be returned.
const IndexedTriangleSet::NormalType & cadex::ModelData::IndexedTriangleSet::TriangleVertexNormal | ( | size_t | theTriangleIndex, |
size_t | theVertexSlot ) const |
Returns a normal at vertex in a triangle.
theTriangleIndex must be in the range [0, NumberOfTriangles()-1]. Otherwise the result is undefined. theVertexSlot must be in the range [0, 2]. Otherwise the result is undefined.
int cadex::ModelData::IndexedTriangleSet::TriangleVertexNormalIndex | ( | size_t | theTriangleIndex, |
size_t | theVertexSlot ) const |
Returns a normal index for vertex in a triangle.
theTriangleIndex must be in the range [0, NumberOfTriangles()-1]. theVertexSlot must be in the range [0, 2].
If the normal index was not found -1 will be returned.
const IndexedTriangleSet::VertexType & cadex::ModelData::IndexedTriangleSet::Vertex | ( | int | theIndex | ) | const |
Returns a vertex.
theIndex must be in the range [0, NumberOfVertices()-1]. Otherwise the result is undefined.