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sheet_metal/unfolder/Program.cs

Refer to the Sheet Metal Unfolder Example

// ****************************************************************************
// $Id$
//
// Copyright (C) 2008-2014, Roman Lygin. All rights reserved.
// Copyright (C) 2014-2025, CADEX. All rights reserved.
//
// This file is part of the Manufacturing Toolkit software.
//
// You may use this file under the terms of the BSD license as follows:
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// ****************************************************************************
using cadex;
using System;
using System.Collections.Generic;
using PartVecType = System.Collections.Generic.List<cadex.ModelData.Part>;
namespace unfolder
{
class Program
{
static int Main(string[] args)
{
string aKey = MTKLicenseKey.Value();
// Activate the license (the key should be defined in mtk_license.cs)
if (!LicenseManager.Activate(aKey))
{
Console.WriteLine("Failed to activate Manufacturing Toolkit license.");
return 1;
}
if (args.Length != 2)
{
Console.WriteLine("Usage: " +
$"{System.Reflection.Assembly.GetExecutingAssembly().Location} <input_file> <output_folder>, where:");
Console.WriteLine($" <input_file> is a name of the file to be read");
Console.WriteLine($" <output_folder> is a name of the folder where DXF files with drawing to be written");
return 1;
}
string aSource = args[0];
string aDrawingPath = args[1];
Model aModel = new Model();
var aReader = new ModelReader();
// Reading the file
if (!aReader.Read(new UTF16String(aSource), aModel)) {
Console.WriteLine($"Failed to read the file {aSource}");
return 1;
}
Console.WriteLine($"Model: {aModel.Name()}\n");
var aPartProcessor = new PartProcessor(aDrawingPath);
var aVisitor = new ModelElementUniqueVisitor(aPartProcessor);
aModel.Accept(aVisitor);
return 0;
}
class PartProcessor : ModelElementVoidVisitor
{
public PartProcessor(string theDrawingFolderPath)
{
myUnfolder = new SheetMetal_Unfolder();
myDrawingFolderPath = theDrawingFolderPath;
}
public override void Apply(Part thePart)
{
string aPartName = thePart.Name().IsEmpty() ? "noname" : thePart.Name().ToString();
var aBodyVec = thePart.Bodies();
if (aBodyVec.Count != 0)
{
// Looking for a suitable body
for (int i = 0; i < aBodyVec.Count; ++i)
{
Body aBody = aBodyVec[i];
var aShapeIt = new ShapeIterator(aBody);
while (aShapeIt.HasNext())
{
var aShape = aShapeIt.Next();
if (aShape.Type() == ShapeType.Solid)
{
Console.Write($"Part #{myPartIndex} [\"{aPartName}\"] - solid #{i} has:\n");
ProcessSolid(Solid.Cast(aShape), aPartName, i);
}
else if (aShape.Type() == ShapeType.Shell)
{
Console.Write($"Part #{myPartIndex} [\"{aPartName}\"] - shell #{i} has:\n");
ProcessShell(Shell.Cast(aShape), aPartName, i);
}
}
}
}
++myPartIndex;
}
public void ProcessSolid(Solid theSolid, string thePartName, int theShapeIndex)
{
SheetMetal_FlatPattern aFlatPattern = myUnfolder.Perform(theSolid);
PrintFlatPatternInfo(aFlatPattern);
}
public void ProcessShell(Shell theShell, string thePartName, int theShapeIndex)
{
SheetMetal_FlatPattern aFlatPattern = myUnfolder.Perform(theShell);
PrintFlatPatternInfo(aFlatPattern);
}
SheetMetal_Unfolder myUnfolder;
string myDrawingFolderPath;
private int myPartIndex = 0;
}
static void PrintFlatPatternInfo(SheetMetal_FlatPattern theFlatPattern)
{
if (theFlatPattern.IsNull())
{
Console.WriteLine($" Failed to create flat pattern.");
return;
}
Console.WriteLine($" Flat Pattern with:");
Console.WriteLine($" length: {theFlatPattern.Length()} mm");
Console.WriteLine($" width: {theFlatPattern.Width()} mm");
Console.WriteLine($" thickness: {theFlatPattern.Thickness()} mm");
Console.WriteLine($" perimeter: {theFlatPattern.Perimeter()} mm");
}
}
}
UTF16String Name() const
Returns a name.
Definition ModelElement.cxx:55
Defines a visitor that visits each unique element only once.
Definition ModelElementVisitor.hxx:87
Element visitor with empty implementation.
Definition ModelElementVisitor.hxx:64
Provides MTK data model.
Definition Model.hxx:40
void Accept(ModelElementVisitor &theVisitor) const
Accepts a visitor.
Definition Model.cxx:270
Reads STEP and native format.
Definition ModelReader.hxx:29
Defines a leaf node in the scene graph hiearchy.
Definition Part.hxx:34
Iterates over subshapes in a shape.
Definition ShapeIterator.hxx:32
Defines a connected set of faces.
Definition Shell.hxx:32
Defines a topological solid.
Definition Solid.hxx:32
Describes a flat pattern for sheet metal models.
Definition SheetMetal_FlatPattern.hxx:42
bool IsNull() const
Returns true if the flat pattern is null.
Definition SheetMetal_FlatPattern.cxx:262
Is used to unfold sheet metal models.
Definition SheetMetal_Unfolder.hxx:39
Defines a Unicode (UTF-16) string wrapping a standard string.
Definition UTF16String.hxx:30
bool IsEmpty() const
Returns true if the string is empty.
Definition UTF16String.cxx:337
Defines classes, types, enums, and functions related to topological entities and scene graph elements...
ShapeType
Defines shape type.
Definition ShapeType.hxx:27
Defines classes, namespaces, enums, types, and global functions related to Manufacturing Toolkit.
Definition LicenseManager_LicenseError.hxx:30