Defines a base class for specific objects that contains different topological entities.
new Body():
Body
Body
material:
VisualMaterial|null=null
The model element material. null if the element has no material (by default).
get id():
bigint
Returns object id.
bigint
get name():
string|null
Returns name of the body. null if the element has no name (by default).
string | null
set name(
name):void
Sets name of the body.
Name of the body.
string | null
void