Describes object that contains collection of mesh shapes.
new MeshBody(
shape?):MeshBody
Appended shape.
MeshBody
material:
VisualMaterial|null=null
The model element material. null if the element has no material (by default).
get id():
bigint
Returns object id.
bigint
get name():
string|null
Returns name of the body. null if the element has no name (by default).
string | null
set name(
name):void
Sets name of the body.
Name of the body.
string | null
void
get shapes():
ReadonlySet<MeshShape>
Returns a set of child Mesh shapes.
ReadonlySet<MeshShape>
append(
shape):void
Appends new Mesh shape to the set. If the passed shape already presents as a body, it won't be added.
Appended Mesh shape.
void