using System;
using System.Collections.Generic;
using PartVecType = System.Collections.Generic.List<
cadex.
ModelData.Part>;
namespace unfolder
{
class Program
{
static int Main(string[] args)
{
if (args.Length != 2)
{
Console.WriteLine("Usage: " +
$"{System.Reflection.Assembly.GetExecutingAssembly().Location} <input_file> <output_folder>, where:");
Console.WriteLine($" <input_file> is a name of the file to be read");
Console.WriteLine($" <output_folder> is a name of the folder where DXF files with drawing to be written");
return 1;
}
string aKey = MTKLicenseKey.Value();
if (!LicenseHelper.SetupRuntimeKey())
{
return 1;
}
try
{
LicenseManager.Activate(aKey);
}
catch (LicenseError theException)
{
LicenseManager.Deactivate();
Console.WriteLine("Failed to activate Manufacturing Toolkit license: " + theException.what());
return 1;
}
string aSource = args[0];
string aDrawingPath = args[1];
Model aModel = new Model();
var aReader = new ModelReader();
if (!aReader.Read(new UTF16String(aSource), aModel))
{
LicenseManager.Deactivate();
Console.WriteLine($"Failed to read the file {aSource}");
return 1;
}
Console.WriteLine($"Model: {aModel.Name()}\n");
var aPartProcessor = new PartProcessor(aDrawingPath);
var aVisitor = new ModelElementUniqueVisitor(aPartProcessor);
aModel.Accept(aVisitor);
LicenseManager.Deactivate();
return 0;
}
class PartProcessor : ModelElementVoidVisitor
{
public PartProcessor(string theDrawingFolderPath)
{
myUnfolder = new SheetMetal_Unfolder();
myDrawingFolderPath = theDrawingFolderPath;
}
public override void Apply(Part thePart)
{
string aPartName = thePart.Name().IsEmpty() ? "noname" : thePart.Name().ToString();
var aBodyVec = thePart.Bodies();
if (aBodyVec.Count != 0)
{
for (int i = 0; i < aBodyVec.Count; ++i)
{
Body aBody = aBodyVec[i];
var aShapeIt = new ShapeIterator(aBody);
foreach (var aShape in aShapeIt)
{
if (aShape.Type() == ShapeType.Solid)
{
Console.Write($"Part #{myPartIndex} [\"{aPartName}\"] - Solid #{i} has:\n");
ProcessSolid(Solid.Cast(aShape), aPartName, i);
}
else if (aShape.Type() == ShapeType.Shell)
{
Console.Write($"Part #{myPartIndex} [\"{aPartName}\"] - Shell #{i} has:\n");
ProcessShell(Shell.Cast(aShape), aPartName, i);
}
}
}
}
++myPartIndex;
}
public void ProcessSolid(Solid theSolid, string thePartName, int theShapeIndex)
{
SheetMetal_FlatPattern aFlatPattern = myUnfolder.Perform(theSolid);
PrintFlatPatternInfo(aFlatPattern);
UTF16String aDrawingFileName = DrawingFileName(thePartName, theShapeIndex, "Solid");
WriteToDrawing(aFlatPattern, aDrawingFileName);
}
public void ProcessShell(Shell theShell, string thePartName, int theShapeIndex)
{
SheetMetal_FlatPattern aFlatPattern = myUnfolder.Perform(theShell);
PrintFlatPatternInfo(aFlatPattern);
UTF16String aDrawingFileName = DrawingFileName(thePartName, theShapeIndex, "Shell");
WriteToDrawing(aFlatPattern, aDrawingFileName);
}
public UTF16String DrawingFileName(string thePartName, int theShapeIndex, string theShapeName)
{
string aPartName = "Part " + myPartIndex.ToString() + " [" + thePartName + "]";
string aShapeName = theShapeName + " " + theShapeIndex.ToString();
UTF16String aFileName = new UTF16String(myDrawingFolderPath + "/" + aPartName + " - " + aShapeName + " - drawing.dxf");
return aFileName;
}
SheetMetal_Unfolder myUnfolder;
string myDrawingFolderPath;
private int myPartIndex = 0;
}
static void PrintFlatPatternInfo(SheetMetal_FlatPattern theFlatPattern)
{
if (theFlatPattern == null)
{
Console.WriteLine($" Failed to create flat pattern.");
return;
}
Console.WriteLine($" Flat Pattern with:");
Console.WriteLine($" length: {theFlatPattern.Length()} mm");
Console.WriteLine($" width: {theFlatPattern.Width()} mm");
Console.WriteLine($" thickness: {theFlatPattern.Thickness()} mm");
Console.WriteLine($" perimeter: {theFlatPattern.Perimeter()} mm");
}
static void WriteToDrawing(SheetMetal_FlatPattern theFlatPattern, UTF16String theFilePath)
{
if (theFlatPattern == null)
{
Console.WriteLine($" Failed to create flat pattern.");
return;
}
var aDrawingParams = new SheetMetal_FlatPattern.DrawingParameters();
aDrawingParams.SetIsIgnoreBendingLines(true);
var aDrawing = theFlatPattern.ToDrawing(aDrawingParams);
var aDrawingModel = new Model();
aDrawingModel.SetDrawing(aDrawing);
var aWriter = new ModelWriter();
if (aWriter.Write(aDrawingModel, theFilePath))
{
Console.WriteLine($" A drawing of the flat pattern has been saved to {theFilePath.Data()}");
}
else
{
Console.WriteLine($" Failed to save drawing of the flat pattern to {theFilePath.Data()}");
}
}
}
}
Defines classes, types, enums, and functions related to topological entities and scene graph elements...
The mtk namespace is intended to become the primary namespace for MTK and replace direct use of the c...
Contains classes, namespaces, enums, types, and global functions related to Manufacturing Toolkit.