Defines a square matrix of size three. More...
#include <cadex/Geom/Matrix3d.hxx>
Inherits Matrix< 3 >.
Public Member Functions | |
| Matrix3d () | |
| Constructor. | |
| Matrix3d (const MatrixType &theOther) | |
| Constructor. | |
| Matrix3d (double theA11, double theA12, double theA13, double theA21, double theA22, double theA23, double theA31, double theA32, double theA33) | |
| Constructor. | |
| void | SetDiagonal (double theX1, double theX2, double theX3) |
| void | SetCross (const ValueVector &theRef) |
| Modifies the matrix so that applying it to any triplet produces cross product of the theRef and this triplet. | |
| void | SetDot (const ValueVector &theRef) |
| Modifies the matrix so that applying it to any triplet produces dot product of the theRef and this triplet. | |
| bool | IsSingular () const |
| double | Determinant () const |
| void | SetRotation (const Direction &theAxis, double theAng) |
| Modifies the matrix so that represents a rotation. | |
| void | Multiply (double theScalar) |
| void | Multiply (const Matrix3d &theOther) |
| void | PreMultiply (const Matrix3d &theOther) |
| Matrix3d | Multiplied (const Matrix3d &theOther) const |
| Matrix3d | Multiplied (double theScalar) const |
| void | Invert () override |
| Matrix3d | Inverted () const |
| void | operator*= (const Matrix3d &theOther) |
Defines a square matrix of size three.
|
inline |
Constructor.
| cadex::Geom::Matrix3d::Matrix3d | ( | const MatrixType & | theOther | ) |
Constructor.
| cadex::Geom::Matrix3d::Matrix3d | ( | double | theA11, |
| double | theA12, | ||
| double | theA13, | ||
| double | theA21, | ||
| double | theA22, | ||
| double | theA23, | ||
| double | theA31, | ||
| double | theA32, | ||
| double | theA33 ) |
Constructor.
| void cadex::Geom::Matrix3d::SetCross | ( | const ValueVector & | theRef | ) |
Modifies the matrix so that applying it to any triplet produces cross product of the theRef and this triplet.
Matrix * (X, Y, Z) = theRef.Cross ((X, Y ,Z)).
| void cadex::Geom::Matrix3d::SetDot | ( | const ValueVector & | theRef | ) |
Modifies the matrix so that applying it to any triplet produces dot product of the theRef and this triplet.
Matrix * (X, Y, Z) = theRef.Dot ((X, Y ,Z)).
| void cadex::Geom::Matrix3d::SetRotation | ( | const Direction & | theAxis, |
| double | theAng ) |
Modifies the matrix so that represents a rotation.