Defines a base class for specific objects that contains different topological entities.
new Body():
Body
material:
null
|VisualMaterial
=null
The model element material. null
if the element has no material (by default).
get id():
bigint
Returns object id.
bigint
get name():
null
|string
Returns name of the body. null
if the element has no name (by default).
null
| string
set name(
name
):void
Sets name of the body.
Name of the body.
null
| string
void