Describes object that contains collection of wires and edges.
new WireframeBody(
shape
?):WireframeBody
Appended shape.
material:
null
|VisualMaterial
=null
The model element material. null
if the element has no material (by default).
get id():
bigint
Returns object id.
bigint
get name():
null
|string
Returns name of the body. null
if the element has no name (by default).
null
| string
set name(
name
):void
Sets name of the body.
Name of the body.
null
| string
void
Returns a set of child shapes.
append(
shape
):void
Appends new shape to the set. If the passed shape already presents as a body, it won't be added.
Appended shape.
void
computeCompoundTriangulation(
defaultMaterial
):ShapeCompoundTriangulation
<false
>
Computes compound polygonal representation of child shapes.
ShapeCompoundTriangulation
<false
>
computeCompoundTriangulation(
defaultMaterial
):ShapeCompoundTriangulation
<true
>
Computes compound polygonal representation of child shapes.
null
| VisualMaterial