#include <cadex/Base/UTF16String.hxx>
#include <cadex/LicenseManager_Activate.h>
#include <cadex/ModelData/Model.hxx>
#include <cadex/ModelData/ModelReader.hxx>
#include <cadex/ModelData/ModelElementVisitor.hxx>
#include <cadex/ModelData/Assembly.hxx>
#include <cadex/ModelData/Instance.hxx>
#include <cadex/ModelData/Part.hxx>
#include <iostream>
#include <string>
#include <unordered_map>
#include "../../mtk_license.cxx"
using namespace std;
typedef unordered_map<const ModelData::ModelElement, size_t, BaseObjectHash> ElementMap;
{
return "Assembly";
return "Instance";
return "Part";
}
return "Undefined";
}
class SceneGraphVisitor : public ModelData::ModelElementVisitor
{
public:
SceneGraphVisitor() : myNestingLevel (0)
{}
void PrintCounts()
{
cout << endl << "Total:" << endl << "name | type | count" << endl;
for (const auto& anElement : myElementMap) {
string aTypeStr = PrintElementType (anElement.first);
cout << anElement.first.Name() << " | " << aTypeStr << " | " << anElement.second << endl;
}
}
{
PrintName (theAssembly);
UpdateTable (theAssembly);
++myNestingLevel;
return true;
}
{
--myNestingLevel;
}
{
PrintName (theInstance);
++myNestingLevel;
return true;
}
{
--myNestingLevel;
}
{
PrintName (thePart);
UpdateTable (thePart);
}
private:
{
for (size_t i = 0; i < myNestingLevel; ++i) {
cout << "--- ";
}
cout << PrintElementType (theElement);
cout <<
": " << theElement.
Name() << endl;
} else {
cout << ": <noname>" << endl;
}
}
{
++myElementMap[theElement];
}
size_t myNestingLevel;
ElementMap myElementMap;
};
int main (int argc, char* argv[])
{
auto aKey = MTKLicenseKey::Value();
if (!CADExLicense_Activate (aKey)) {
cerr << "Failed to activate Manufacturing Toolkit license." << endl;
return 1;
}
if (argc != 2) {
cerr << "Usage: " << argv[0] << " <input_file>" << endl;
return 1;
}
const char* aSource = argv[1];
if (!aReader.
Read (aSource, aModel)) {
cerr << "Failed to read file: " << aSource << endl;
return 1;
}
SceneGraphVisitor aVisitor;
aVisitor.PrintCounts();
return 0;
}
Defines a group of model elements.
Definition Assembly.cs:19
Defines an occurrence of an assembly or a part in a scene graph.
Definition Instance.cs:20
Base class for part, instance and assembly.
Definition ModelElement.cs:17
cadex.UTF16String Name()
Returns a name.
Definition ModelElement.cs:67
Provides MTK data model.
Definition Model.cs:30
void Accept(cadex.ModelData.ModelElementVisitor theVisitor)
Accepts a visitor.
Definition Model.cs:179
Reads supported formats, see Import section.
Definition ModelReader.cs:17
bool Read(cadex.UTF16String theFilePath, cadex.ModelData.Model theModel)
Reads the file at the specified path into the specified model.
Definition ModelReader.cs:86
Defines a leaf node in the scene graph hierarchy.
Definition Part.cs:23
bool IsEmpty()
Returns true if the string is empty.
Definition UTF16String.cs:96
Contains classes, namespaces, enums, types, and global functions related to Manufacturing Toolkit.
Definition BaseObject.cs:12