Defines a leaf node in the scene graph hierarchy.
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| Part (global::System.IntPtr cPtr, bool cMemoryOwn) |
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| Part (cadex.BaseObject.Initialized arg0) |
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| Part (cadex.UTF16String theName) |
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| void | AddBody (cadex.ModelData.Body theBody) |
| | Adds a body.
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| void | AddBodies (cadex.Collections.BodyList theBodies) |
| | Adds a list of bodies.
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cadex.Collections.BodyList | Bodies () |
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| uint | NumberOfBodies () |
| | Returns a number of bodies.
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| ModelElement (global::System.IntPtr cPtr, bool cMemoryOwn) |
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| void | SetName (cadex.UTF16String theName) |
| | Accepts a string as a unicode string.
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| cadex.UTF16String | Name () |
| | Returns empty string if the model element has no name (by default).
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| void | SetUuid (System.Guid theUuid) |
| | Sets an object uuid.
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| System.Guid | Uuid () |
| | Returns an object uuid.
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| void | SetPMI (cadex.PMI.Data thePMI) |
| | Sets the object PMI.
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| cadex.PMI.Data | PMI () |
| | Returns the object PMI.
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| void | Accept (cadex.ModelData.ModelElementVisitor theVisitor) |
| | The order of visiting depends on the type of this object:
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| BaseObject (global::System.IntPtr cPtr, bool cMemoryOwn) |
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void | Dispose () |
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bool | IsNull () |
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| ulong | Id () |
| | Return unique identifier of public object.
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bool | IsEqual (cadex.BaseObject theObj) |
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override int | GetHashCode () |
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override bool | Equals (System.Object o) |
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| override void | Dispose (bool disposing) |
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Defines a leaf node in the scene graph hierarchy.
A part corresponds to mechanical part or a product in the product structure hierarchy.
A part may contain one or more bodies (Body).
- See also
- Product Structure, Part Representations.
- Examples
- MTKConverter/Program.cs, MTKConverter/main.cxx, exploring/bom/Program.cs, exploring/bom/main.cxx, exploring/brep_geometry/Program.cs, exploring/brep_geometry/main.cxx, exploring/brep_topology/Program.cs, exploring/brep_topology/main.cxx, exploring/mesh/Program.cs, exploring/mesh/main.cxx, exploring/pmi/Program.cs, exploring/pmi/main.cxx, helpers/shape_processor.cs, helpers/shape_processor.hxx, machining/dfm_analyzer/Program.cs, machining/dfm_analyzer/main.cxx, machining/feature_recognizer/Program.cs, machining/feature_recognizer/main.cxx, meshing/mesh_generation/Program.cs, meshing/mesh_generation/main.cxx, molding/dfm_analyzer/Program.cs, molding/dfm_analyzer/main.cxx, molding/feature_recognizer/Program.cs, molding/feature_recognizer/main.cxx, projector/poly_projector/Program.cs, projector/poly_projector/main.cxx, sheet_metal/dfm_analyzer/Program.cs, sheet_metal/dfm_analyzer/main.cxx, sheet_metal/feature_recognizer/Program.cs, sheet_metal/feature_recognizer/main.cxx, sheet_metal/unfolder/Program.cs, and sheet_metal/unfolder/main.cxx.
◆ AddBodies()
| void cadex.ModelData.Part.AddBodies |
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cadex.Collections.BodyList | theBodies | ) |
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◆ AddBody()
◆ Dispose()
| override void cadex.ModelData.Part.Dispose |
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bool | disposing | ) |
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inlineprotectedvirtual |
◆ NumberOfBodies()
| uint cadex.ModelData.Part.NumberOfBodies |
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Returns a number of bodies.